
- #Star wars bounty hunter gamecube gamespot how to
- #Star wars bounty hunter gamecube gamespot license
LucasArts had their chance to let an established player in the fighting games genre borrow their brand, and they chose to do it all on their own instead. But remember: Capcom offered to handle this project for them. Now, of course you can find examples of developers knocking it out the park with their first games for new consoles.
#Star wars bounty hunter gamecube gamespot how to
“No one had programmed a game on the PlayStation We were learning the hardware, how to make art on it, how to program on it while we were developing Teräs Käsi.” ~ Craig Rundels, Lead Artist One small problem: Nobody on the development team had experience with programming for the Sony PlayStation, which was the console the game was being developed exclusively for. By May of ‘96, they were ready to announce the game at the second annual Electronic Entertainment Expo, with development having begun a mere two or three months earlier by my estimation (based on a reported 19 month development time and October 31st release date). LucasArts took a liking to some of Capcom’s ideas though, and decided to go ahead with their own attempt at developing a Star Wars fighting game. Ultimately, LucasArts declined Capcom on their offer, though they would still run with their concept and develop an original title by the name of Star Gladiator.
#Star wars bounty hunter gamecube gamespot license
Having the Star Wars license would help push their game over the top, they thought, and give them an edge over 3D contemporaries in Dead or Alive, Tekken 2, and Virtua Fighter 3. Most notably, every combatant would come equipped with their own choice of weapon, making different playable characters feel that much more unique. Capcom were looking to develop their first 3D fighting game, and sought to differentiate it from other fighters of the time in some key ways.

Our story begins in 1996, following a pitch presented by Capcom to LucasArts. “An Ancient and Almost Forgotten Fighting Art.” But honestly, this is such an obscure little curio that can only tangentially be called a “Star Wars game,” and so we’re just gonna go ahead and disregard this. Joe,” “Cool Handless Luke,” and “Pizza Flippin Greedo”) and allowed you to battle it out against an AI. Among these was a game titled “Flawed Fighters,” which gave you a choice between three characters (“Leia I. ** If you’re willing to dig super deep / count a technicality, this maybe isn’t entirely true? 1997’s Star Warped – a Star Wars parody game fittingly published by “Parroty Interactive” – featured a variety of minigames and activities for players to partake in. Are there any other Star Wars references I should get out of the way up front? Oh! I’ll try “I have a bad feeling about this.” That’s a good quote. ** We’ll attempt to make sense of its development, battle our way through the game itself, and measure the impact the release had on both the games industry and the Star Wars franchise itself. In this article, we’ll be travelling back a not-so long time ago, and not particularly far away either to examine the rise and fall of the first Star Wars fighting game.

But with that in mind, was it simply a matter of unfair comparison? Is Masters of Teräs Käsi actually an alright game, overshadowed by some of its stand-out peers? ™ Masters of Teräs Käsi would be almost universally panned on release, stacked up against such tough competition as Tekken 3 and Street Fighter III. In fact, a quote from a preview featured in issue 12 of Star Wars Galaxy magazine went so far as to claim that it would “be hard to go wrong.” Clearly, the interviewee responsible for that quote was not gifted with Force Vision. In concept, a Star Wars fighting game seemed like it would be hard to go wrong. But perhaps none are quite as infamous as 1997’s Star Wars: Masters of Teräs Käsi.

My personal favorite might actually be the simply titled Star Wars released for the NES in 1991 - the one that played like an open world game where you could choose to steal the Millennium Falcon without ever even meeting Obi Wan or Han Solo, if you so pleased.īut for every hit, there is a miss: Flight of the Falcon, Rebel Assault, Kinect Star Wars - the list goes on. Many Bothans died to bring us this awesome art by Wars games have a long history of being “hit or miss.” When they hit, we’ve gotten some instant classics as a result like Super Star Wars on the SNES, Star Wars Rogue Squadron II: Rogue Leader on the Gamecube, or the Star Wars Trilogy Arcade cabinet.
